Tuesday, February 02, 2010

The blog has been moved.

The new address of this blog is now:
http://blog.agilegamedevelopment.com/

Apologies for any inconvenience.  Blogger is dropping their FTP service, which is what I used in the past.

Blog move complete

The new blog address seems to be working!

Agile Game Development Blog Moving....

Blogger is soon going to drop the publishing service I've been using, so I need to change it.  As a result, this blog's feed will become http://blog.agilegamedevelopment.com

Blogger is promising me that this change will be transparent to you and that the old address will redirect your readers to the new address.  

See you there!

Friday, January 29, 2010

Congratulations Bioware!


I just received my copy of Mass Effect 2, developed by Bioware in Edmonton, Canada, a client of Clinton Keith Consulting.

I met the developers of Dragon Age late in the game's development and was bombarded with a wide range of insightful questions about Scrum and agile in general.

The ME2 team I met was talented, well led and experienced in using agile practices (having adopted agile during ME1).  They explored lean practices for ME2 production and spoke about them at GDC.

Bioware has always been at the forefront of exploring ways to improve their development processes.  Talent, vision, focus and leadership are in abundance there.   They understand that Scrum is merely a tool for leveraging those attributes and that continual improvement is a necessity.

Congratulations to both teams and Bioware!



Thursday, January 28, 2010

Agile Video Tip - Applying Kanban to Support Teams

New 5-minute video up on my website (at the bottom).  Applying Kanban practices to support teams that use Scrum.



Saturday, January 23, 2010

Agile Game Development Video Podcast

I think graphically, which is why my book has lots of figures. Now that the manuscript for the book is about to enter production, I've decided to start producing short (~5 minute) video podcasts (vodcasts?) that contain tips about using agile.

You can find my first one, about using Scrum to pull work rather than to push it through a sprint at the bottom of my home site.   Let me know what you think and how it can be improved!


Friday, January 22, 2010

Agile Game Development Book - On Amazon, June release















Great Gamasutra Article - American In China: McGee On Making It Work In Shanghai

http://www.gamasutra.com/view/feature/4250/american_in_china_mcgee_on_making_.php

Honest, great points (I love the reference to Conway's Law) and interesting perspective on process/culture.


Tuesday, January 19, 2010

Agile Game Development Survey

Gamasutra has asked me to write an article about the "state of agile in the game industry", but it's best if that knowledge comes from you.

Take a short survey! 

The results will be compiled and included in the article.



Thursday, January 14, 2010

Announcement: Lean Software and Systems Conference, April 21-23

I'll be attending the Lean Software and Systems Conference in Atlanta this April (21-23), presenting this session:

Kanban for Video Game Production


The session will describe how Lean Production and Kanban has been applied to game development. Lean principles and Kanban tools have been used by a number of developers, including the presenter, to slash production costs by over 50%. As a complement, or replacement, to Scrum, Lean/Kanban provides predictability, transparency and optimization for complex game production.

Although there is a strong software bias to the conference, anyone who is implementing or planning to implement Lean/Kanban practices in their company for any product type will benefit from attending.


http://atlanta2010.leanssc.org/